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Horror Dining Room (Resident Evil 7 Biohazard Style) UE4

I've had this piece on a backburner for a while now, and decided what better time than spooky season to finish it up. Taking heavy influence from the likes of Resident Evil 7 : Biohazard, The Shining and Texas Chainsaw Massacre, I wanted to create an eery and disgusting dining room environment. I made heavy use of post processing here within UE4, especially with the Chromatic Aberration to emulate the failing focus effect seen in Resident Evil 7, alongside a Vignette, bloom, Ambient Occlusion and under exposure. Again, I did enable RTX on for this scene and it really helps the candlelight to pop and brings the scene together.

I also made use of a lot of decals, particularly the broken floor effect, some blood stains, leakages on the roof and walls and some puddles on the floor from the leakages.