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Chinese Alleyway RTX ON

Been a good while again since I touched on any environment work, but here's one from today I threw together this afternoon, needed something to take my mind off everything and putting these environments together in Unreal Engine has always massively helped with switching off my brain a bit.
Here's my finished Chinese alleyway, put together in Unreal Engine 4.26.2 puddles and decals courtesy of Quixel Megascans with post processing added in engine too for bloom, Ambient occlussion, slope and dirt mask.