Using assets, decals, particle effects and textures from Quixel Megascans, I put together this Medieval scene within Unreal Engine 4. Using a very minimal amount of Post-Processing effects and relying heavily on RTX Ray tracing, illuminations and screen space reflections. The scene features a real time sky time-lapse from Hemisphere Skies and was created entirely inside Unreal Engine 4. The total time taken to create this scene was around 8 hours, and I had an absolute blast putting it together for my portfolio.