A quick Japanese Alleyway environment at night with rain effects, put together inside Unreal Engine in around 2 hours, point lights are all fully baked at production level with some spot lights for the streetlamps with IES profiles. For post processing I used Ray traced reflections, screen space reflections, ray traced ambient occlusion, some slope, a very subtle amount of chromatic aberration and an extremely subtle custom LUT for the colour grading.